| | Posted Sunday, August 17, 2008 10:36 AM | |
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Group: Forum Members Last Login: Thursday, August 28, 2008 9:22 PM |
| | I need an extra person for a 10 man fantasy football league. Unfortunately one of the teams dropped out at the last minute. Here are the details. Draft is on 8/18 at 5pm. Here is our scoring system. Please pm for more info. | Positions: | | QB, RB, WR, TE, RB-WR-TE, K and DST. | | Transactions: | | | • | Lineup deadline is 5 minutes before gametime for each player. | | • | Owners may set lineups. | | • | Transactions will lock five minutes before the first game of the week. | | • | Owners may do add/drops. | | • | Trades must be approved by the commissioner. | | • | No trades can be made after the trade deadline of 11:59 pm et 11/14/08. (click here to set a reminder) | | • | Owners may not make trades during the offseason. |
| | Schedule: | | Playoffs start in Week 15 and last for 2 Weeks. | | Fees: | | PMfor more info | | Scoring: | | Head-to-Head, Points Based System. Ties go to the team with more points from Reserves. Scoring based on total stats each period. Ties in the standings are resolved in this order: Winning Percentage, Total Points.
| Scoring for Offensive Categories | | FG - Field Goals | 3 points Plus 1 point for a FG of 30 to 39 Yds Plus 2 points for a FG of 40 to 49 Yds Plus 3 points for a FG of 50 to 59 Yds Plus 5 points for a FG of 60+ Yds
| | FGB - Field Goals Blocked (Kicker) | -2 points | | FL - Fumble Lost, Including ST plays | -2 points | | MFG - Missed Field Goal | -1 point | | MXP - Missed Extra Point | -1 point | | Pa2P - Passing Two-point Conversion | 2 points | | PaInt - Passing Interception | -2 points | | PaTD - Passing TD | 6 points | | PaYd - Passing Yards | 0+ PaYds = 1 point for every 25 PaYds Plus a 1 point bonus @ 250+ PaYd Plus a 2 point bonus @ 300+ PaYd Plus a 4 point bonus @ 400+ PaYd
| | Re2P - Receiving Two-point Conversion | 2 points | | ReTD - Receiving TD | 6 points | | ReYd - Receiving Yards | 0+ ReYds = 1 point for every 10 ReYds Plus a 2 point bonus @ 150+ ReYd Plus a 4 point bonus @ 200+ ReYd
| | Recpt - Reception | 1 point | | Ru2P - Rushing Two-point Conversion | 2 points | | RuTD - Rushing TD | 6 points | | RuYd - Rushing Yards | 0+ RuYds = 1 point for every 10 RuYds Plus a 2 point bonus @ 150+ RuYd Plus a 4 point bonus @ 200+ RuYd
| | XP - Extra Points | 1 point | | XPB - Extra Point Blocked (Kicker) | -1 point |
| Scoring for Defensive Categories | | BFB - Blocked Field Goals (ID/ST/DST) | 2 points | | BP - Blocked Punts (ID/ST/DST) | 1 point | | BXP - Blocked Extra Points (ID/ST/DST) | 1 point | | DFR - Defensive/ST Fumble Recovered (ID/DT/DST) | 2 points | | DTD - Total Defensive and Special Teams TD | 6 points | | Int - Interceptions | 2 points | | PA - Points Against, Total Points Scored | 0 - 2 PA = 8 points 3 - 10 PA = 6 points 11 - 16 PA = 4 points 17 - 21 PA = 2 points 22 - 27 PA = 0 points 28 - 34 PA = -1 point 35+ PAs = -2 points
| | PaYdA - Passing Yards Allowed | 0 - 149 PaYdAs = 8 points 150 - 174 PaYdAs = 6 points 175 - 199 PaYdAs = 4 points 200 - 224 PaYdAs = 2 points 225 - 249 PaYdAs = 0 points 250 - 299 PaYdAs = -1 point 300+ PaYdAs = -2 points
| | RuYdA - Rushing Yards Allowed | 0 - 59 RuYdAs = 8 points 60 - 79 RuYdAs = 6 points 80 - 99 RuYdAs = 4 points 100 - 119 RuYdAs = 2 points 120 - 139 RuYdAs = 0 points 140 - 179 RuYdAs = -1 point 180+ RuYdAs = -2 points
| | SACK - Sack | 1 point | | STY - Safety | 2 points |
| | Constitution: | | No "Keeper" Draft will snake around on "even" rounds
Game Ties resolved by: ================== 1.) "Bench" player points in the game 2.) Flip of a coin.
Team ties for position in division/wild card resolved by: =========================================== 1.) Team overall record 2.) Teams Division records (where applicable) 3.) Head to head play (wins and losses) 4.) Head to head play (Point differential Scored - allowed) 5.) Total points scored (season) 6.) Total point differential (tot point scored minus tot points allowed). 7.) Flip a coin.
Note: Coin toss conducted by commissioner unless he/she involved in "tie" in which case another player will conduct the coin toss.
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